Interface Patterns
Interface Pattern:
In general, the functionality of an object-oriented system is encapsulated in the form of a set of objects. These objects provide different services either on their own or by interacting with other objects. In other words, a given object may rely upon the services offered by a different object to provide the service it is designed for. An object that requests a service from another object is referred as a client object. Some other objects in the system may seek the services offered by the client object.
Interfaces are used to define sets of interrelated operations that, taken together, form a unit of meaning in an application. An interface tells us a minimum of what an object does, and is the way to define arguments and return values for a method.
The power of interfaces is that they delineate what is and isn’t expected in how classes collaborate. Interfaces are similar to purely abstract classes, defining expectations but not implementing them.
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TODO:
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Class Diagram.
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Sudo Code.
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Code example. GITHUB.
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